Synopsis
of GUS and GCEPG
December 30, 2005
Economic interdependence among nations and cultures is
spawning a global economy.
Globalization also highlights clashes of divergent cultures and belief
systems, both political and religious.
If global peace is ever to be achieved, global-scale education, with the
use of the modern digital telecommunications, will be needed to create mutual
understanding among nations, cultures, ethnic groups, and religions. The Internet is the future of telecommunications
and can be a medium for building peace.
Background
Over
the past three decades, GLOSAS/USA (the founder of Global University System
(GUS) [Utsumi, et al, 2003]) has played
a major pioneering role in extending U.S. data communication networks to other
countries, particularly to Japan, and deregulating Japanese telecom policies
for the use of e-mail through ARPANET, Telenet and Internet. This triggered the de-monopolization
and privatization of Japanese telecom industries. This liberalization of the telecom industry has been
emulated and has now created a more enabling environment for economic and
social development in many other countries. Over 180 countries have Internet access and more than one
billion people use e-mail around the world nowadays. American and other countries' university courses now reach
many under-served developing countries.
Next
to that, since 1986, GLOSAS conducted a series of innovative distance teaching
trials with multipoint-to-multipoint multimedia interactive videoconferences
using hybrid delivery technologies, which often spanned the globe and came to
be called the "Global Lecture Hall (GLH)" tm, including
demonstrations of telemedicine from Finland and Amazon to the US.
Global
University System (GUS)
GUS
aims to build a higher level of humanity with mutual understanding across
national and cultural boundaries for global peace [Varis, et al, 2003]. The GUS is a worldwide initiative to
create advanced telecom infrastructure for accessing educational resources
around the world. The aim is to
achieve "education and healthcare for all," anywhere, anytime and at
any pace.
The
mission of GUS is to help higher educational and healthcare institutions in
remote/rural areas of developing countries to deploy broadband Internet in
order to close the digital divide.
Learners may take courses from different member universities, obtaining
their degree from the GUS, thus freeing them from being confined to one
academic culture of a single university or country. These institutions also act as
the knowledge center of their community for the eradication of poverty and
isolation. Those institutions
affiliated with GUS become members of the GUS/UNESCO/UNITWIN Networking Chair
Program located at the University of Tampere in Finland.
Globally
Collaborative Environmental Peace Gaming (GCEPG)
E-mail
and multimedia World Wide Web of Internet so far contributed significantly to
the world society on the dissemination of information. The next phase of the Internet
development with emerging global grid
computer networks (which concept I initiated [McLeod,
2000] and [Utsumi, 2003]) should be the globally
collaborative experiential learning and creation of knowledge and wisdom with
interactive actions on virtual reality simulation models of joint global
research and development projects on various subjects. This is to form a globally
collaborative innovation network (GCIN) to foster creativity of youngsters
around the world.
The
GCEPG is toward this direction and proposes to utilize the semantic benefits of
gaming simulation on a global scale to aid decision makers in appreciating the
impact of their decisions on interwoven global problems. The GCEPG, focusing on the issue of
environment and sustainable development in developing countries, is to train
would-be leaders in crisis management, conflict resolution, and negotiation
techniques basing on Òfacts and figures.Ó The socio-economic-environmental
models of participating countries will be constructed with System Dynamic
methodology and linked together in a globally distributed computer simulation
system mode through a grid computer network. The GUS will supply game players, simulationists, tech
support from around the world.
The
GCEPG is a computerized gaming/simulation to help decision makers construct a
globally distributed decision-support system for positive sum/win-win
alternatives to conflict and war.
The idea involves interconnecting experts in many countries via global
Internet to collaborate in the discovering of new solutions for world crises,
such as the deteriorating ecology of our globe, and to explore new alternatives
for a world order capable of addressing the problems and opportunities of an
interdependent globe.
Gaming/simulation is the best tool we have for understanding the world's
interwoven problems and the solutions we propose for them. System analysis for systemic change at
the global level is a precondition for any significant resolution to today's
global-scale problems. The understanding of interwoven
world phenomena gained with scientific and rational analysis and critical
thinking basing on Òfacts and figuresÓ would be the basis of conflict
resolution for world peace, and hence ought to provide the basic principle of
global education for peace [Utsumi, 2005].
The
purpose of an interactive gaming mechanism is to help find appropriate alternative
policies by establishing consensus among participating parties. It is suggested here that globally
distributed computer simulation should be tested interactively with the game
player inserting pseudo-policy parameters into the models whenever necessary,
during the execution of simulation.
This is called peace gaming/simulation [Utsumi, 1977] similar to war games practiced by
military strategists [Schram et
al., 1971]. With the
advent of global broadband Internet and standard interface protocols for
interconnecting various dispersed, dissimilar host computers, the potential
exists for ensuring the coordination of international efforts by providing more
frequent communications and an environment for shared development, enabling
more credible simulation study than was previously possible.
This
will be done in cooperation with the European Learning GRID Infrastructure
(EleGI) Project group [Allison, et al, 2003], North
American and Japanese groups, and later on with groups of developing
countries. This will promote
trustful friendship among youngsters around the world to realize the Knowledge
Society of the 21st century, and their collective creativity will enlarge the
size of pie for stakeholders to reach peaceful win-win consequences. Senator Fulbright once said that learning
together and working together are the first steps toward world peace.
Financing
Our
projects will combine the Japanese government's Official Development Assistance
(ODA) funds and Japanese electronic equipment with the Internet technology and
content development of North America and Europe.
Conclusion
The
GUS program is a comprehensive and holistic approach to building smart communities
in developing countries for e-Learning and e-healthcare/telemedicine. Initiatives are underway to create the
necessary infrastructure and educational liaisons, and some near-term
educational access is expected.
GUS
is clearly an ambitious program, one that cannot be achieved by any one group,
university, or national government.
The program requires substantial collaborative contribution of ideas,
expertise, technology resources, and funds from multiple sources. Those who value the vision of GUS are
invited to join this great and noble enterprise.
Reference:
Allison, C., et al, "Human
Learning as a Global Challenge: European Learning Grid Infrastructure,"
Global Peace Through The Global University System, University
of Tampere Press, Tampere, Finland <http://makeashorterlink.com/?Z1D031A39>
McLeod, J., (2000), "Power
(?) Grid!," Simulation in the Service of Society, Simulation,
September <http://makeashorterlink.com/?H241159B9>
Schram, S., Marks, H., Behrens, W., Levin, G., and McLeod, J., et
al., (1971), Macro-system simulation, Panel Discussion Session at the 1971
Summer Computer Simulation Conference (SCSC), 1972 SCSC Proceedings, Society for Computer Simulation,
pp. 1491-1502
Utsumi, T., (1977), ÒPeace game,Ó Simulation, November, pp. 135
Utsumi, T., Varis,
T., and Klemm, W. R., (2003), ÒCreating Global University System,Ó Global
Peace Through The Global University System, University of Tampere
Press, Tampere, Finland <http://makeashorterlink.com/?I2F231019>
Utsumi, T., (2003), ÒGlobally Collaborative Environmental Peace Gaming,Ó Global Peace Through The
Global University System, University of Tampere Press, Tampere, Finland
<http://makeashorterlink.com/?E1D121E09>
Utsumi, T., (2005), "Global
e-Learning for Global Peace," Paper for opening speech at the American
Society for Cybernetics in Washington, D.C., October 28
<http://makeashorterlink.com/?F44621BDB>
Varis, T.,
Utsumi, T., and Klemm, W. R., (Editors), (2003), Global Peace Through The Global University System, University
of Tampere Press, Tampere, Finland, November, (ISBN
951-44-5695-5) <http://makeashorterlink.com/?M2D252E09>
Officers
of GUS
á
P.
Tapio Varis, Ph.D., Acting President, (University of Tampere, former rector of
the United Nations University of Peace in Costa Rica)
á
Marco
Antonio Dias, T.C.D., Vice President for Administration, (former director of
Higher Education of UNESCO)
á
Takeshi
Utsumi, Ph.D., Founder and Vice President for Technology and Coordination,
(Chairman of GLOSAS/USA)
á
Dr.
Pekka Tarjanne, (former Director-General of the ITU)
á
Dr.
Federico Mayor, (President of the Foundation for Culture of Peace and a former
Director-General of the UNESCO)
Dr Takeshi Utsumi is the Founder and Vice President for Technology and Coordination of
GUS and the Chairman of the GLObal Systems Analysis and Simulation Association
in the U.S.A. (GLOSAS/USA). He is
the 1994 Laureate of the Lord Perry Award for Excellence in Distance
Education. He has been lecturing,
consulting and conducting research at many universities, governmental agencies,
and large firms in Japan, the USA and other countries.