<<May 4, 2005>>
Archived distributions can be retrieved at;
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This archive includes a html version of this list distribution and its MS/WORD version with its filename as Òmonth-date-year.doc.Ó  You can also access all of its attachments, if any.

John M. Eger
Van Deerlin Chair of Communication and Public Policy
Executive Director, International Center for Communications
College of Professional Studies and Fine Arts
San Diego State University
5500 Campanile Drive, PFSA 160
San Diego, CA 92182-4522
619-594-6933
619-594-6910
Fax: 619-594-4488
jeger@mail.sdsu.edu
http://www.smartcommunities.org/
http://www.smartcommunities.org/guidebook.html
http://www.iicom.org/intermedia/july2001/eger.htm -- His paper on Smart Communities in InterMedia.


Dear John:

(1) Many thanks for your msg (ATTACHMENT I
).

It is succinct yet very interesting, indeed, as indicating the future direction of our society!!

Dear E-Colleagues:

(2) For your reference, I am also attaching a copy of his following article to this list distribution;

Eger, John;
The Creative Community: Forging the links between art culture commerce & community
(filename: CreativeCommBroFINAL.pdf_2.pdf — see at the archive of this list distribution at the top of this msg.)


(3) Creativity is the province of Homo sapiens.  We live for future, not in past.  Science and technology open the future.  However, the application of new technology often meets with ÒCreative DestructionÓ -- the famous words by Joseph Schumpeter.

Attached to this list distribution is a photo I took at the Da Vinci Science and Technology Museum in Milan, Italy last March.  As shown, any flora and fauna have to break their shell to have their new life.

We need not only foster the creative capabilities of youngsters, but also help the destruction of the shells they face at  emerging their new life.

(4) The culture of America is particularly suited for the creative mind — see ATTACHMENT II
.

BusinessWeek (ATTACHMENT III
) says;

Òinnovation stands out as a powerful integrative force.
Worldwide innovation networks are the new keys to R&D vitality and competitiveness.Ó


Spreading the culture of creative and innovative society (which is based on a firm democratic principle) can only be done with education -- and this is much better, effective and peaceful way of spreading democracy rather than using any weapons!!

Thanks to the advent of broadband Internet and GRID networking technology, this can now be done more readily than before — and more so, in globally collaborative fashion.

(5) Globally Collaborative Innovation Network (GCIN) with a globally distributed computer simulation system will foster creativity of youngsters around the world.  Our Globally Collaborative Environmental Peace Gaming (GCEPG) project will be its powerful demonstration.  The GUS will supply game players, simulationists and tech support from around the world.  See;

Takeshi Utsumi
"Globally Collaborative Experiential Learning" (MS/WORD file, 2.1MB)
http://www.friends-partners.org/GLOSAS/Global_University/Global%20University%20System/2005-05,%20KUT_Lithuania%20/GCEL_D3.htm
Or
http://makeashorterlink.com/?L13F234EA


(6) I said in my previous list distributions as;

(a) The principle of packet-switching technology (the basis of Internet) is ÒSHARINGÓ

to bring drastic cost reduction of expensive high speed telecom lines, -- we are extending this principle to the sharing of knowledge and even wisdom with the creation of Global University System (GUS).


(b) The principle of Grid networking technology is ÒCOLLABORATIONÓ

 

Our Globally Collaborative Environmental Peace Gaming (GCEPG) project will be the powerful demonstration for this principle.  ÒKnowledge with interactions becomes Wisdom.Ó  Globally collaborative experiential (hands-on) learning would realize such wisdom creation.

Those two principles are the very basis of attaining global peace which ought to be the utmost aim of education rather them mere enhancement of job skills, as in the conventional educational institutions around the world.

(7) ATTACHMENT IV
below is an article about the new development of the web conferencing feature for your reference.

When this feature will accompany with the distributed computer simulation system through Grid network, it will create Globally Collaborative Innovation Network, which may also be used by youngsters around the world.

This will be the future direction of e-learning, more than web-oriented teaching and multipoint videoconferencing, for
collaborative experiential learning and creation of new knowledge, with youngsters around the world, which hence promote mutual understanding for global peace.

(8) AppleÕs newly released operating system (version 10.4), Tiger, has a feature Xgrid which can connect about a dozen computers — see;

http://www.apple.com/server/macosx/features/xgrid.html


I have started to study it as to make the first step of the GCEPG project as connecting several Apple computers/laptops in my office for enacting a single mini supercomputer.  When succeeded, I would like to invite you to join in to connect your computer(s) through broadband Internet as forming a globally distributed super computer — see Figure 2 of my paper mentioned in the Item (5) above.

Best, Tak


ATTACHMENT I

 

From: john eger <jeger@mail.sdsu.edu>
Date:
Thu, 28 Apr 2005 08:17:02 -0700
To:
john eger <jeger@mail.sdsu.edu>
Subject:
I thought you would be interested in the attached re  connected communities in the creative age http://www.govtech.net/magazine/channel_story.php?channel=24&id=93754

International

Meeting the Challenge of Globalization
Apr 21, 2005 By John Eger

Outsourcing has become a code word for the outflow of American jobs. Not surprisingly, according to a Business Week Magazine special report published recently, manufacturers in the U.S. are having both hardware and software done by companies they contract with worldwide. This they say is not outsourcing. The new word is "collaboration," After all, this is what globalization is all about, they argue.

Clearly, global corporations have, together with their PR agencies, found a more palatable way of talking about a huge and growing problem for America. But the questions remain, where does it all end, and importantly, what are Americans doing, or going to do, to keep jobs in the U.S.?

To succeed in this new and uncertain economy, we urgently need to fully engage communities across America and reach those in each community with responsibility for education. We need now to nurture the "connected community" -- broadband, 24/7, wired and wireless -- information infrastructures for the 21st century; build those collaboratories to provide the kind of leadership the digital age requires; and above all else, begin promoting the process of enhancing, encouraging and fostering creativity and innovation in all its forms -- in the schools, in the workplace and throughout the community.

Indeed, we are in the early stages of a new era in which creativity and innovation will be the hallmarks of the most successful communities and vibrant economies. Many, like the Nomura Research Institute, argue that the stage is set for the advance of the "Creative Age," a period in which America should once again thrive and prosper because of our tolerance for dissent, respect for individual enterprise, freedom of expression and recognition that innovation is the driving force for the U.S. economy, not mass production of low-value goods and services.

Today, the demand for creativity has outpaced our nation's ability to create enough workers simply to meet our needs. Seven years ago, for example, the Alliance of Motion Picture and Television Producers asked the governor of California to "declare a state of emergency" to help Hollywood find digital artists. There were people aplenty who were computer literate, they claimed, but could not draw. In the New Economy, they argued, such talents are vital to all industries dependent on the marriage of computers and telecommunications.

But what makes someone creative? Can the community -- through public art or cultural offerings -- enhance the creativity of its citizens? And if the new economy so desperately demands the creative worker and leader, what do our schools and universities need to do to prepare the next generation of creative people?

In their seminal work, Sparks of Genius
, Robert and Michele Root-Bernstein reported on a study of 150 eminent scientists, from Pasteur to Einstein, and discovered that nearly all of the great inventors and scientists were also musicians, artists, writers or poets. Galileo, for example, was a poet and literary critic. Einstein was a passionate student of the violin. And Samuel Morse, the father of telecommunications and inventor of the telegraph, was a portrait painter.

At the heart of this effort is recognition of the vital role that art and technology play in enhancing economic development, and ultimately, defining a "creative community" -- one that exploits the vital linkages between art, culture and commerce, and in the process consciously invests in the new information infrastructure, and human and financial resources to prepare its citizens to meet the challenges of the rapidly evolving post-industrial knowledge economy and society.

Those communities placing a premium on building the new information infrastructures, achieving cultural, ethnic and artistic diversity, and reinventing their educational systems -- from preschool through graduate school -- will likely burst with creativity and entrepreneurial fervor. These are the ingredients so essential to developing and attracting the type of bright and creative people that generate new patents and inventions, innovative world-class products and services and the finance and marketing plans to support them. Nothing less will ensure America's dominant economic, social and political position in the 21st century.


John Eger
John M. Eger, Van Deerlin Endowed Chair of Communication and Public Policy at San Diego State University, was advisor on telecommunications policy to Presidents Nixon and Ford.

Copyright¨ 2005 e.Republic, Inc. All rights reserved.
eRepublic, Inc. 100 Blue Ravine Rd., Folsom, CA 95630

--

John M. Eger
Van Deerlin Chair of Communication and Public Policy
Executive Director, International Center for Communications
San Diego State University
5500 Campanile Drive
PFSA 160
San Diego, CA
92182-4522
telephone 6195946910
www.smartcommunities.org


ATTACHMENT II

Culture of America
(Unique crucible for innovation)

Friedman, T. L., ÒThe Secret of Our Sauce,Ó The New York Times, March 7, 2004

 

America is so much more innovative a place than any other country. America allows you to explore
your mind. America is the greatest engine of innovation that has ever existed, and it canÕt be
duplicated anytime soon, because it is the product of a multitude of factors:

* Extreme freedom of thought,
* An emphasis on independent thinking,
* A steady immigration of new minds,
* A risk-taking culture with no stigma attached to trying and failing,
* A non-corrupt bureaucracy, and
* Financial markets and a venture capital system that are unrivaled at taking new ideas and turning them into global products.


These institutions, which nurture innovation, are the real crown jewels of American culture.

The whole process where people get an idea and put together a team, raise the capital, create a product
and main-stream it -- that can only be done in the U.S.

The U.S. tech workers must keep creating leading edge technologies that make their companies more
productive -- especially innovations that spark entirely new markets.

This is AmericaÕs real edge.


The above is in the Slide #14 of the Section A-3-A at the following URL;

http://www.friends-partners.org/GLOSAS/Global_University/Global%20University%20System/2004-10,%20Addis%20Ababa,%20Ethiopia/Int_Sympo.html
Or
http://makeashorterlink.com/?K11552129

 


ATTACHMENT III

How to Fire Up The Innovation Machine
BusinessWeek, October 11, 2004, Page 240

 

At a time of intense division, with deep political and religious fault lines splitting the world, innovation stands out as a powerful integrative force.

It ties countries, companies, and consumers together in creating value, solving problems, and generating wealth.

An innovation economy demands that society be open, dynamic, educated, international, and risk-taking. Given chance, innovation can improve all our lives.

Financial risk-taking is the fuel that powers the process of change.

Worldwide innovation networks are the new keys to R&D vitality and competitiveness.


The above is in the Slide #15 of the Section A-3-A at the following URL;

http://www.friends-partners.org/GLOSAS/Global_University/Global%20University%20System/2004-10,%20Addis%20Ababa,%20Ethiopia/Int_Sympo.html
Or
http://makeashorterlink.com/?K11552129


ATTACHMENT IV


<<May 4, 2005>>Excerpt from;
http://www.businessweek.com/print/magazine/content/05_16/b3929092_mz063.htm?chan=tc&

APRIL 18, 2005
INFORMATION TECHNOLOGY

Combat Over Collaboration


Microsoft and IBM are fighting to control the info-sharing software market Starkey Laboratories Inc. is known for its high-end hearing aids, but until recently the process that engineers at the Eden Prairie (Minn.) company used to design them was decidedly low-end. They would cook up a design concept and then e-mail it to colleagues so they could make changes. But because multiple copies of each design were circulating, there was a lot of confusion about which version was the most up-to-date.

Rather than wait for Starkey's tech department to deliver a solution, a group of frustrated engineers took matters into their own hands. They used Microsoft Corp. (MSFT ) software to covertly set up an internal Web site for collaboration. They were able to go online to set common goals and deadlines, and to maintain one version of a design for their project that anyone could modify. "It immediately increased productivity," says Timothy D. Trine, vice president for hearing research and technology. Starkey now has 450 collaboration Web sites for various projects.

KEY SOURCE FOR GROWTH 
If Microsoft gets its way, software that lets workers like those at Starkey collaborate anytime and anywhere is finally going to reach the masses. The tech giant is making collaboration one of its top priorities, ratcheting up the competition in one of the most dynamic segments of the software industry. "There's certainly this gigantic opportunity in making workers more productive," says Microsoft Chairman William H. Gates III.

The company's goal is to make the software as easy to use as Word, Excel, or Outlook -- the core programs in its Office application suite. Microsoft itself has spent more than $300 million on two startups and billions more on developing collaboration technologies. On Mar. 15 it began a $100 million Office ad campaign. And by the end of June it will launch Office Communicator 2005, a program designed to make it far easier for workers to initiate everything from an instant messaging dialogue to a phone call to a video chat session -- all from one application.

Microsoft is going head-to-head with another software giant: IBM (IBM ). Big Blue's Lotus Notes software pioneered the collaboration market and now has 118 million users. Last year, IBM began rolling out a new package of applications, called Workplace, that combines collaboration capabilities with the programs workers use to do their jobs every day. Says Steven A. Mills, IBM's executive vice-president for software: "Our game plan here is to be a major player in this next generation."
Both companies see collaboration as a vital source of revenue growth. The $4.4 billion market, the largest part of which is e-mail, is expected to climb at a respectable 8% this year, vs. 6% growth for all software. The hottest niches -- Web conferencing, corporate instant messaging, and team collaboration Web sites -- will grow 27% this year, to $1.8 billion, estimates tech research firm IDC.

Microsoft's latest move is a direct challenge to IBM. In March, it agreed to pay $120 million for Groove Networks Inc., run by Lotus Notes creator and former IBM star Ray Ozzie. Groove uses peer-to-peer technology -- the stuff teenagers use to illegally swap music files -- to let workers at different companies easily collaborate on projects through corporate firewalls. IBM doesn't offer a rival technology. "This is a kick in the gut to IBM," says Erica Rugullies, senior analyst at research firm Forrester Research Inc. (FORR )

Even before the Groove deal, Microsoft was gaining the upper hand. In 2003 it bought PlaceWare Inc., the No. 2 player in Web conferencing behind WebEx Communications Inc. (WEBX ) Analysts believe Microsoft has been growing faster than No. 3 IBM since. Its big advantage is being able to capitalize on its installed base of 400 million Office users by placing easy-to-use links from those applications to its new collaboration software and services. That helped it increase its number of Web conferencing customers 41% since the PlaceWare acquisition. "Microsoft can push these products and get them in front of users," says IDC analyst Robert P. Mahowald.

But IBM will be a worthy rival -- especially in large organizations. Its Workplace melds such desktop programs as word processor and spreadsheet with collaboration software and promises to make it all less expensive and easier to manage than typical desktop computing setups. San Francisco State University, for instance, plans to use Workplace when it's rolled out early next year to give all 32,000 students and faculty the ability to search class information, dig through research documents, and collaborate with one another. "The idea is to really have an electronic campus," says Jonathan Rood, associate vice-president for the university's division of information technology.

While customers are kicking the tires, Microsoft and IBM are kicking each other. Gates dismisses IBM as a serious competitor since so many of its desktop programs, such as the Lotus 1-2-3 spreadsheet, are afterthoughts in today's market. "It's hard for a company that has been out of it for so long and had the various failures they've had to wake up and say, 'We care about information workers."' he says. To Mills, it is Microsoft that is stuck in the past. "Their world is the world of e-mail, not the world of collaboration," he says. Their verbal salvos don't mean much, but as long as they back their talk with innovative new products, customers such as Starkey Labs and San Francisco State will be the real winners.

By Jay Greene in Redmond, Wash.


**********************************************************************
* Takeshi Utsumi, Ph.D., P.E., Chairman, GLOSAS/USA                  *
* (GLObal Systems Analysis and Simulation Association in the U.S.A.) *
* Laureate of Lord Perry Award for Excellence in Distance Education  *
* Founder and V.P. for Technology and Coordination of                *
*   Global University System (GUS)                                   *
* 43-23 Colden Street, Flushing, NY 11355-3998, U.S.A.               *
* Tel: 718-939-0928; Email: utsumi@columbia.edu                      *
* http://www.friends-partners.org/GLOSAS/                            *
* Tax Exempt ID: 11-2999676                                          *
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